![]() ![]() Gunplay in Prodeus is already fast and hectic, but when you combine the pixel aesthetic with the eruptions of gore, the billowing explosions and the sparkling particle effects, it can become difficult to discern threat from viscera. The only downside to such absolute carnage is how overwhelming it gets during hairier combat situations. ![]() It’s all further intensified by a pounding soundtrack from Andrew Hulshult, a familiar name in FPS circles who was last heard providing themes for the Doom Eternal DLC. Even the basic pistol can completely remove a zombie’s top half. It’s not enough to have a little blood squirt out when you shoot something, oh no, it’s gonna pour out and cover the floor, walls and drip off the ceiling. No matter how they look, they’re going to be full of blood and you’re going to see a lot of it. Sprites appear to be the intended style, but either way you’re getting a retro experience and it’s still interesting to see the differences when switching back and forth. But if you want, there is an option to swap out the pixels for the original models in all their chunky, early 2000s glory. Although enemies were designed as fully 3D models, they are presented by default as mid 90s-style sprites complete with charmingly jerky animations. One department where Prodeus remains resolutely retro is its visuals. Prody isn’t the only interested party, as collecting one may summon the “Rune Extractors” – enhanced enemies that teleport in and hit harder and faster than their vanilla counterparts. You’ll find one in most levels, and a certain number of them are required to access later stages (like Banjo-Kazooie if Banjo was packing the quadruple-barrelled shotgun from Phantasm II). Don’t worry, it’s quite generous and you can even reactivate older checkpoints, but it may come as a shock to all you F5-mashers out there.Īlso new is a progression system tied to Runes. Quicksaving has been chucked out the window too, in favour of manually triggered checkpoints dotted throughout each area. Instead of traditionally bottomless magazines, most guns require actual reloading and some have disconcertingly small clip sizes, so be sure to time those reloads carefully. The enemy roster is a comfortably familiar assortment of zombified cannon fodder, long-range fireball hurlers, charging brutes, and obligatory small crawling/flying nuisances that love to explode in Prody’s face.īut Bounding Box aren’t afraid to add a few modern twists here and there. There’s the usual collection of shotguns, machine guns, explosive launchers and energy-based weaponry at your disposal with various alternate firing functions. Levels are large, sprawling environments packed with tightly paced encounters, colour-coded key cards and easily missed secrets. Prodeus wastes little time ticking the boxes you’d expect from a retro shooter. Prody’s mission is to seek and destroy PRODEUS, the supreme being and creator of these realms… or something like that? There’s only a few sentences of lore to work with, but to sum up: everything’s gone wrong and it’s time to kill God. The unnamed protagonist – let’s call him Prody – is thrust into a multidimensional battleground infested with demonic beings. It’s the newest addition to the burgeoning “Retro FPS” genre, following the likes of Dusk, Amid Evil, Ion Fury and others that eschew 21st century sensibilities like regenerating health or two weapon restrictions in favour of a decidedly more old-school experience in line with such classics of old as Doom and Quake. Having enjoyed a successful Kickstarter campaign in 2019, Prodeus, developed by Bounding Box Software, has arrived in Early Access on Steam and GOG. You ARE allowed to use Structures from the editor - you are NOT allowed to use other users' Structures for this particular contest.Author: Tim Halliday Category: Articles, PC News, Date: 18th November, 2020 ONLY ONE AUTHOR PER ENTRY, we will NOT be splitting prizes nor allowing teams.ĩ. This is not a campaign competition, but a single map competition.Ĩ. Multiple map entries are permitted, however each entry will be judged for its own particular quality. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and any non-greybox art) was not released for public download.ħ. Keep things unique and show us your own individual sparkle.Ħ. Do NOT use any content created by others or Imported from another game. Do NOT remake a level, nor part of a level, from a different game. Users should be able to "finish" your level and enter the "leaderboards" screen.ĥ. The Prodeus Dev Team and GUEST JUDGES will play through the maps and rank them based on Fun / Originality / Visual Presentation / Polish.Ĥ. December 15th, 2022 before 12 am EST Note: all maps are dated and time stamped when published to the workshop.ģ. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |